The world has long ceased to look condescendingly at card games. They have left kitchen tables and flown into eSports, turning each match into a chess duel with animation. But the Legends of Runeterra game review shows what happens when the CCG genre finds a new entry point — without templates, randomness, and moral fatigue from donations. This game creates a space where logic is more important than chance, and reading the opponent’s moves is more important than the deck’s value.
Riot Games reinvented the CCG genre
The development goal was to rethink the genre. Riot Games created not a clone, but a new CCG model. It is based on predictability and strategy.

The release took place on April 30, 2020. The game was released amidst player dissatisfaction with Hearthstone, specifically with donations and loot boxes. In response, Riot Games introduced the shard system: victory, chest, region path — and the necessary card is available without “blind packs.”
The progression system is based on the regional path. Choosing a region determines the cards received — no duplicates from other factions. This makes development focused and efficient. A novice does not waste time on useless sets but gets precise results.
Here, grinding is not a punishment but a path. There are few conditions, even fewer random elements. Every step brings closer to the desired deck, not disappointment. This CCG makes success a matter of thinking, not investments — as evidenced by the Legends of Runeterra game review.
Visual graphics and lore — not just wrapping
Before writing the Legends of Runeterra game review, we were, of course, impressed by the visuals and lore. The artistic style not only pleases the eye but also reveals the world in motion.
Each card is designed in the style of the region it belongs to. Freljord leans towards a gray-blue palette, with massive, angular figures and icy texture. Piltover is copper, gears, engineering aesthetics. Bilgewater is mud, rust, and pirate references. Artists and designers adapted all effects, animations, and even typography to the lore. Every visual element emphasizes the region’s atmosphere, enhances mechanics, and contributes to storytelling. When using the ultimate of the champion Vi, a mechanized strike animation appears, accompanied by the signature sound of her exoskeleton. This is not just decoration — it is part of the narrative.
Champion levels are accompanied by cutscenes. Nasus’s upgrade shows how he grows to titan size. Zed’s upgrade reflects his transformation into a shadow, visually changing the color scheme. Visual graphics here are an element of interaction. Even a simple attack can evoke an emotional response due to detailing: water splashes, smoke from a shot, magical flash.
Such an approach is only possible with a close connection between artists and writers. The result is a symbiosis of game interface and narrative. The game not only shows Runeterra but immerses players in the world. And this makes the Legends of Runeterra game review doubly interesting.
Mechanics — when intellect is more important than reaction
Each match is not a set of actions by template but a precise analysis of the situation: when to attack, when to yield initiative, when to play a key spell.
Cards and gameplay — a duel without haste
Instead of a full turn, there is a series of decisions made in turn. The difference from Hearthstone is evident: each action triggers a potential chain of responses. A card is not a sentence but an invitation to dialogue. A spell is not the end but a challenge for a reaction. Gameplay turns into a tense chess match.
Types of spells that set the game’s rhythm:
- Slow — available only in their phase, without a response;
- Fast — allow a chance to react before or after someone else’s action;
- Burst — intervene at any moment, including the attack phase.
This structure makes the game precise and logical. The winner is the one who manages the cards consciously, not relying on luck.
The reserve mana mechanic enhances control. Unused resources are saved for spells, excluding meaningless actions. This stimulates strategic thinking: Legends of Runeterra rewards calculation, not haste.
Strategy here is the art of prediction. And this is what we want to emphasize in the Legends of Runeterra game review.
Decks and cards — architecture of the mind
Each deck is based on two regions. This limitation shapes depth: control, aggression, combo, or defense — each choice affects the style. Shurima with Bilgewater enhances draw and prediction, Targon with Demacia — stability and tempo.
There is no universal meta. Balance is updated regularly. After each patch, the strongest archetypes give way to new ones. That’s why the Legends of Runeterra game is always relevant: mechanics evolve, strategies do not stagnate.
Champions are not just cards but mechanisms. Upgrading is activated when conditions are met. Zed is enhanced through attacks, Viktor — through spells. After leveling up, the card’s logic changes. This approach makes decks intuitive and flexible — even without rare cards, effective strategies can be built.
Basic combinations are available immediately. This provides equal starting conditions and makes Legends of Runeterra suitable even for beginners.
Who will enjoy Legends of Runeterra
Every game requires its audience. And the Legends of Runeterra review is no exception. LOR is a collectible card game designed for analytical thinking. The game will not bring pleasure to those who want to “quickly throw cards and win.” Here, the winner is not the one with more champions but the one who calculates moves precisely. Every action has consequences, every inaction does too.
The game review allows us to highlight three main audiences:
- Strategy and chess lovers. For them, alternating initiative and tempo pressure will be a platform for deep analysis;
- League of Legends fans. The game offers the opportunity to see favorite characters in a new, tactical light;
- Those tired of randomness in CCGs. LOR is not about luck but about mathematical thinking and risk management.
Even a novice will not feel lost. Legends of Runeterra offers an easy start but gradually complicates the gameplay. This balance turns the game review from a simple description of mechanics into a guide to mastering a unique approach to strategic thinking.

Conclusion
Unlike many CCGs where a match ends in victory or defeat, Legends of Runeterra offers something more: reflection. The game review shows that the finale is an opportunity to analyze one’s decisions. Why did one strategy work and another didn’t? What led to failure, and where was a logical mistake made? Every battle in LOR teaches not speed of reaction but strategic thinking, encouraging calculation, resource management, and tempo control. The winner is not the powerful deck but the refined decision-making structure.
We hope that from our Legends of Runeterra game review, it is clear that the value lies in the process. Check it out! Success does not require donations or chance, only intellect.